MooreThanCode Building complete experiences, not just code.
About

Jon Moore // Game Developer & World Builder

I design and build games that feel authored even when they are powered by systems. My happy place is blending narrative tooling, encounter design, and player-centric tech so teams can ship experiences that resonate long after the credits roll.

This portfolio is a living record of what it takes to craft those experiences—production rituals, pipelines, prototypes, and the post-mortems that follow. MooreThanCode means curiosity, documentation, and collaboration on display.

Portrait illustration
Capabilities

Crafting worlds from prototype to launch

Technical

  • Systems design & combat prototyping
  • Gameplay programming (C#, C++, GDScript)
  • Tooling & pipeline automation
  • Shader authoring & VFX integration

Engines

  • Unity DOTS & Gameplay Abilities
  • Unreal Engine 5 & GAS
  • Godot 4 prototyping
  • Custom scripting for in-engine tooling

Collaboration

  • Cross-discipline leadership
  • Narrative & design documentation
  • Playtest facilitation & telemetry
  • CI/CD pipelines for rapid iteration
Principles

The MooreThanCode philosophy

Show the work

Every build tells a story. I surface prototypes, telemetry, and design artifacts so collaborators understand the why—not just the what.

Tools empower teams

Great tooling is invisible. I craft editors and pipelines that let designers and artists iterate without waiting on engineering support.

Player empathy

Systems succeed when they respect player intent. Telemetry, playtests, and thoughtful design loops ensure we listen as much as we build.