Technical
- Systems design & combat prototyping
- Gameplay programming (C#, C++, GDScript)
- Tooling & pipeline automation
- Shader authoring & VFX integration
I design and build games that feel authored even when they are powered by systems. My happy place is blending narrative tooling, encounter design, and player-centric tech so teams can ship experiences that resonate long after the credits roll.
This portfolio is a living record of what it takes to craft those experiences—production rituals, pipelines, prototypes, and the post-mortems that follow. MooreThanCode means curiosity, documentation, and collaboration on display.
Every build tells a story. I surface prototypes, telemetry, and design artifacts so collaborators understand the why—not just the what.
Great tooling is invisible. I craft editors and pipelines that let designers and artists iterate without waiting on engineering support.
Systems succeed when they respect player intent. Telemetry, playtests, and thoughtful design loops ensure we listen as much as we build.